The basement, as it appears to the player once inside.

The Basement is the first living quarters available to the main character in Stick RPG 2. After you talk to Tutorial Ted, he gives you 100$ and the Basement Key. When you enter, you will have nothing but a few cardboard boxes to sleep on and a poster of Captain James T. Kirk watching over you. However, you can buy things that appear in your living quarters such as a Crackbook, Alarm Clock, and Bed. Buying the Alarm Clock and Bed allow you to get extra time in the day by waking up earlier.

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