The Basement is the first living quarters available to the main character in Stick RPG 2. After you talk to Tutorial Ted, he gives you 100$ and the Basement Key. When you enter, you will have nothing but a few cardboard boxes to sleep on and a poster of Captain James T. Kirk watching over you. However, you can buy things that appear in your living quarters such as a Crackbook, Alarm Clock, and Bed. Buying the Alarm Clock and Bed allow you to get extra time in the day by waking up earlier.